MMORPG
Location: Home - Gold Trading Exposed: The Developers

Gold Trading Exposed: The Developers

|
Archiv
TAGE
Page 1 of 4. Page 2
So far in our four-part investigation of gold trading - the grey market for in-game currencies, services and items in MMOs - Nick Ryan has introduced us to this shady business, investigated the lives and motivations of the gold farmers and sellers themselves, and talked to the games' players about why they do - or don't - buy gold.
In this week's final instalment, Ryan gathers the opinions of the games' developers and operators on the trade so many of them say they want to stamp out. They talk tough and ban thousands of accounts. Yet are those in the MMO industry really playing double-ball when it comes to gold sellers, launching their own sanctioned products while lambasting those who purchase outside the game?
"For those who might be tempted to think that we are doing this so we could offer our own service, or because we do make money off their boxes... let me tell you this. I've been offered 'a piece of the action' both personally and corporately in the past if I will either turn a blind eye or help them in their actions. This would have netted me and/or Mythic a very, very tidy sum, far more than we would see from box sales. My answer was and always will remain the same:
"Go to hell."
So wrote Mythic (Warhammer Online) boss Mark Jacobs on his blog in autumn last year about his hatred for gold sellers. And Jacob's response, whilst more personal - and popular with fans - than most corporate entities might put out, did strike a chord. Clearly many, many gamers are fed up with spammers, scammers and hackers. Whether that image of the gold seller is 100 per cent true or not seems a moot point. Most MMO manufacturers and game studios remain heartily opposed to sanctioning real money trading (RMT), to give gold selling its formal name.
Yet at least two MMO firms - CCP (EVE Online) and Sony Online Entertainment (EverQuest) -爃ave released sanctioned forms of RMT within their virtual universes, while another, Jagex (RuneScape), has changed the design of its game to combat the gold seller "threat". You could describe it as dipping a toe in the water, so far, and market leader Blizzard Entertainment (World of Warcraft) has yet to follow suit.
It's not always easy to find a human being willing to be quoted inside such a large organisation (unlike Jacobs, above), but Blizzard did release a specific statement when I asked if the attitude there was likely to change.
"Many people don't realise that the companies selling services for World of Warcraft often target the players they've sold their services to," argues the spokesperson. "Once these companies have access to an account, they will often turn around and sell the equipment and gold on the account or the actual account itself - if not immediately, then at some point down the line. In effect, players actually end up purchasing gold, items, or entire accounts stolen from other players. In addition, these companies are even sometimes able to use the player's account-login information to wreak further havoc in the player's life by accessing other private information outside of World of Warcraft.
Copyright © 2009 livebuy.justwow.org MMORPG Massively Multiplayer Online Role-Playing Game